1.11 update note and yeah what happened


So yeah, what happened.

-In short form-

Adding new features conflicted with the code so I had to analysis flaws in my own code, and learn more about construct's event structure, combined with some let downs.

-In long form-

This update is a messy one interms of the development side. And it made me angry that these  faults caused a halts in the project for over a month. 

-Interms of the faults is

  1. Animations conflicting into each other. 
  2. New Moves Cancelling to early resulting in a softlock.
  3. Boolans and functions canceling animations immediately.

Other than that, there were other problems that were caused by me messing with the setting too much. Which resulted in weird problems, but with this I have figured out more problems and to be honest, getting the update out gave me satisfaction for the days I'm in my house.

-What Changed-

--Fixed--

  • Fixed Speed Slowdown for Dashing (Caused by a setting over site)
  • Air Normals can be done multiple times in the air

--Added Content--

  • Added Directional Normals in both up and down variants


  • Added more Aerial Normals in both medium and hard.

--Removed for now--

  • Crouching has been removed due to problems in regards to move inputs.


Have a great evening.

Files

BEATUP!.zip 641 kB
Jun 01, 2020

Get Beat Up Tech Demo 1.11

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